Back to the Guide
Numbers, Time, Dates, and Measurements
Important Notice
mEr~O
If the previous line has English letters, you need to first download and install the New Kha'rlari font before viewing this entry.

To do this under Windows:
  1. Download the font by right-clicking on this link. Select "Save link as...", or the equivalent, and save the file to a directory you can easily find (the desktop is not recommended unless you know the full path to your desktop).
  2. Unzip the file using an unzip program, such as Winzip.
  3. Open the Start menu and click on "Run...". A prompt will appear. Type, '%windir%\fonts' without the single quotes and then click "OK".
  4. In the File menu, select "Install New Font...".
  5. In the "Drives" box, choose the drive you saved the font in, and then find the folder it is in. The font should be displayed after the few seconds it takes for the font to load up.
  6. Click on the "New Kha'rlari" font.
  7. Click to select "the Copy Fonts To Font Folder" check box.
  8. Click "OK".
  9. You may now delete KhaFont.zip from the directory you saved it in. You can also delete the font file that you extracted from KhaFont.zip.
A Note on Notation
When the notation 0xblah is used, where blah is a number, it means that the number is being written in hex (base 16) using conventional computer science notation.
Overview
use systems of measurements and numbers in a similar way as . However, while there aren't any great unique attributes that are difficult for Terrans to understand, the Kha'rlari systems are different in signficant ways.
Number System
use a base 16 numbering system. Rumour has it that this because Kha'rlar have eight fingers (being cartoons) and originally, they would count by making one a single finger raised, but bent. Then, when they reached 8, they would continue counting fully raising fingers as they went. This way, they could count twice as high as they otherwise would have been able to. The actual historical reason is actually bit more elegant.

Numbers were developed before letters. Because they have four fingers on each paw, eight numbers and symbols were created. However, someone especially bright came up with the idea of combining the symbols for the numbers so there could be 16 numbers instead of just 8 (at this point, the idea of using more than one symbol to indicate a number higher than 7 (they began with 0-7, which is 8 numbers) hadn't occured to them yet). This is actually where the Kha'rlari originally came from, although the symbols were different at the time. Thus, 16 different numbers were created. It didn't take them long to figure out you could use more than one number to indicate even bigger numbers. Later, each sound was assigned a number. Thus, the invention of letters and writing.

Though not important, it is also interesting that originally, Kha'rlar only dealt in fractions. Saying the number 4, actually meant 1/4. This was used to divide things up, which is what they used numbers mainly for at first. In order to say there were, for instance, 15 deer in a herd, they would say a single member made up 1/15th of the herd.

Regardless, numbers are made up of the primary 16 letters, E through y. 0 is 0, 1 is 1, etc. A ` is used before the number to indicate it is a number and not a word. The exception is for the numbers 0 through 3, which have a bar above them instead for aesthetic reasons.

It is necessary to take special note of the numbers `h, `j, and `I, which represent the numbers 16 (0x10), 32 (0x20) and 48 (0x30) respectively. These special numbers are only used for numbers from 16 (0x10) to 63(0x3F) (and not 0x110, for instance).

There are two other minor points that are worth mentioning, even though they do not strictly relate to the number system. First, Kha'rlar occasionally count with their fingers. When doing this, since most of them have 8 fingers and 6 toes (which doesn't really add up to 16), Kha'rlar will switch to base 4, using their first three fingers of their right paw, starting from the thumb, to represent the 1's place, and the four fingers of their left paw to represent the 4's place. As such, they never really use the last finger of their right paw since doing so would make the system a base 5 system which is confusing to them. Regardless, this allows them to count from 0 to 19 (or 23 if they're creative) just with their fingers. For instance, the number 14 could be shown by having 3 fingers on the left paw up, and 2 on the right paw.

While adults rarely use their fingers to do math, this system is used in the Kha'rlari language, except that in the system, one never signs a number above 15 in one go. Instead, if a number greater than 15 is necessary, the greatest place in a base 16 system is shown, and then the the next biggest place, each place being shown with two paws. For instance, to sign the number 0x123, one would first sign the number 1, then 2, then 3.

The other minor point to note is that when counting arbitrarily or assigning numbers, Kha'rlar always start with the number 0, much like Terran programmers. This means the first floor of a building, for instance, is actually the 0th floor to them.

Kha'rlari Number Hex Decimal Kha'rlari Number Hex Decimal
0 0 0 `h 10 16
1 1 1 `hc 11 17
2 2 2 `j 20 32
3 3 3 `jc 21 33
`a 4 4 `I 30 48
`t 5 5 `Ic 31 49
`r 6 6 `aE 40 64
`w 7 7 1EE 100 256
`u 8 8 1Ec 101 257
`d 9 9      
`s A 10      
`m B 11      
`A C 12      
`l D 13      
`n E 14      
`y F 15      
Saying Numbers
In general, to say a number, you say the corresponding letter, followed by a e if the letter is not a vowel, and then add sa at the end as a separate syllable. In order to say numbers that require more than one digit, you say the digits, without the sa at the end of each but with the e, separated by a pause ('), then finally end with sa. For instance, 0x111 would be pronounced like ce'ce'cesa.

Note that the special numbers `h, `j, and `I are not considered when speaking numbers aloud.

See for information on what all these funny symbols mean.
Time System
1  Kha'rlari year  =  3281  Kha'rlari days
1  Kha'rlari day  =  16  Kha'rlari hours
1  Kha'rlari hour  =  16  Kha'rlari minutes
1  Kha'rlari minute  =  16  Kha'rlari sub-minutes
1  Kha'rlari sub-minute  =  16  Kha'rlari second
1  Kha'rlari year  =  0.8395  Terran years
1  Kha'rlari day  =  0.9342  Terran days
1  Kha'rlari hour  =  1.401  Terran hours
1  Kha'rlari minute  =  5.255  Terran minutes
1  Kha'rlari sub-minute  =  19.71  Terran seconds
1  Kha'rlari second  =  1.232  Terran seconds
1 An extra day is added to the end of the year every 19 years.
time measurements are split slightly more logically compared to those of . One Jalnarian day is about 22.42 Terran hours. Kha'rlari time is broken up into years, days, hours, minutes, sub-minutes, and seconds, (all of which, in order to make them easier to understand, are Terran equivalents rather than real translations of Kha'rlari time units). Kha'rlar do not count months.

Like Terrans, Kha'rlar count years. In their case, their calendar begins at the official formation of the Kha'rlar race, which, as of the beginning of the comic, was 742 years ago. Any years before that are simply counted as years with negative numbers.

Because they do not use months, each day of the year is simply the whatevereth day of whatevereth year.

Note that the Kha'rlar do not have time zones or daylight savings. It is prefectly normal for it to be in the darkest part of the night at noon. However, they do have leap days every 19 years as well as leap hours, minutes, and seconds, although these do not occur often enough to warrent much concern over them.
Degrees
The system of measurement for degrees (as in rotation, not temperature), is very similar to the system except for two things. First, there are 256 degrees in a circle rather than 360. Second, while the Terran standard is to measure rotation counter-clockwise when not otherwise specified, measure clockwise by default.
Navigational Bearings
While in space or underwater, relative navigational bearings are often used to refer to a direction relative to the ship. When this is done, for yaw, the direction the ship is facing is considered to be 0 degrees. The right is considered to be 64 Kha'rlari degrees, directly behind is 128 Kha'rlari degrees, and to the left is 192 Kha'rlari degrees.

The pitch of the ship is measured from 64 Kha'rlari degrees (being straight up) to -64 Kha'rlari degrees (being straight down). 0 Kha'rlari degrees is the present pitch.

Finally, for roll, it is measured with 0 being the current position, 64 Kha'rlari degrees being a 90 Terran degree roll to the right, a 128 Kha'rlari degree roll being to turn upside down, and a 192 Kha'rlari degree roll being a 90 Terran degree roll to the left.

When stating full headings, it is in the format of yaw, then pitch, then roll, each separated by a 'mark'. For instance, 0 mark 0 mark 0 is the direction you are going. 64 mark 8 mark 64 would be a turn to the right with an 8 Kha'rlari degree incline and a 64 Kha'rlari degree roll to the right.

The roll part of the heading is often dropped since it usually doesn't matter in space unless you are landing, docking, or doing some extremely careful navigation.
Back to the Guide

All content on this, and associated, pages are copyright © 2005 by Christopher Kao unless otherwise specified. Comic Genesis logos, code, and images are the property of Comic Genesis. Any use of the content owned by Christopher Kao from this, and/or associated pages, beyond simple viewing is forbidden without the express written conscent of Christopher Kao.
Shards is hosted by Comic Genesis, a free webcomic service.